Computational models of expressivity and affective content of human movement for advanced multimedia interfaces
Casa Paganini – InfoMus Research Centre, DIBRIS theses may include possible visits to foreign research centers or public demos in the framework of the European Horizon 2020 ICT Projects DANCE (dance.dibris.unige.it), Wholodance or TELMI
Expressivity and affective non-verbal communication is a main channel in human-human interaction, and is of paramount importance also for human-machine interaction in various applications: e.g., novel human-computer interfaces, serious games, entertainment, therapy and rehabilitation, sports and well-being, human-robot interaction, performing arts, novel interfaces for active fruition of cultural content (e.g. in museums).
The Casa Paganini – InfoMus Research Centre hosts master theses in these topics, in the framework of several European funded projects and collaborations with industrial partners and museums. Thesis proposals aims to develop computational model of expressivity of non-verbal human movement or of social signals, and to test them in a concrete scenario.
Thesis proposals focus on both individual as well as group behaviour. In the former case, realistic biomechanical models of individual human body dynamics and models of human-motion control (e.g. smoothness) are considered. Group behaviour focuses on the automated analysis of non-verbal social signals in small groups, i.e., empathy, entrainment, leadership.
The expected outcomes are real-time software modules for the EyesWeb open software platform for applications in Horizon 2020 ICT Projects.
Horizon 2020 ICT DANCE project: dance.dibris.unige.it
The Casa Paganini-InfoMus Research Centre focuses on the cross-fertilisation between research in science and technology and humanistic and artistic research
• Art for ICT: Artistic and humanistic theories as source of inspiration for scientific-technological research
• ICT for Art: Research results from science and technology as a source of inspiration for art languages and artistic projects
See: A.Camurri, G.Volpe (2016), “The Intersection of art and technology“, IEEE Multimedia, Vol.23, No.1. (pdf available at: ftp://ftp.infomus.org/pub/Staff/AntonioCamurri/2016-IEEE_Multimedia_MM-23-01-Media-PREPRINT.pdf